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Setting Player Starting Locations to a Specific Planet?Submitted by Noble713 on Fri, 2007-11-30 10:47. SE:V MODsI made a map with Ergie's Map Creator, compiled it, and took it on a test run in my mod. Since I've only finished about half of the map, I picked the systems where I wanted my two races to start so they wouldn't end up in the unfinished parts. Here are the two problems I encountered: |
Help with a sniping mount...Submitted by frvwfr2 on Fri, 2007-11-30 16:12. SE:V MODsLong Name := Sniper Ship Mount » read more | 11 comments |
Mod Processing Time...Submitted by Gideon on Fri, 2007-11-30 20:19. SE:V MODsI've stumbled on to something that might speed up processing time of turns. This is a change that has to be done to an AI file, so only try this if you know something of what you're doing there. Please give this a shot, and tell me if it makes any difference. My computer is fast enough that I really can't tell. In Script_AI_Politics.txt. Stock code: [code] |
Base Ship Yards & Satellite Layers- Am I being Stupid...?Submitted by Grimlock on Fri, 2007-11-30 20:57. Space Empires V GeneralDo BSYs need cargo holds when they are above a planet with lots of cargo space? Previously i didn't have them but i didn't think they were building the units. So now i put cargo holds on them, but this is such a pain to micro manage transferring the cargo out when it gets full? Do they need cargo holds if they are building ships? I'm presuming its not possible to put 2 space yards on 1 BSY.. Satellite Layers: |



