archive |
Ruins...?Submitted by pyroman on Mon, 2007-11-26 00:07. Space Empires V FAQsIm in a game and I have found and have researched like 2 and then I have found 2 more and I have not seen anything new show up in my research tree. Do I need a certian research level in anything els to get them or is it 100% stand alone tech? |
Any way to get the ruins "massive etc" techs?Submitted by BoogieMan on Mon, 2007-11-26 00:38. Space Empires V GeneralI'd like to check around with some of the techs you can get via ruins, like the massive planetary shields and such. the alltechs cheat doesn't appear to add these types of techs. How would one go about adding them or somesuch? Any help would be greatly appreciated. |
Unnamed's AI for 1.63?Submitted by Ynglaur on Mon, 2007-11-26 09:42. Space Empires V GeneralI think one of the forum posts mentioned a version of Unnamed's AI mod should be out yesterday (Sunday 11/25), but I don't see it anywhere. Does anyone know where I can find it? Thanks! |
Ground Combat Mod 2.12Submitted by Brad on Mon, 2007-11-26 15:43. SE:V MODsJust a very quick update this time. 1. Fixed - Large Bunker Mount uses correct picture 2. Updated - AI scripts and data files for SEV 1.63 The good news is that I actually saw the AI build some artillery, ground fighters etc etc. Download the mod here and the scripts here. I have received permission from Unnamed to attempt to adapt his most excellent AI to use the extra ground combat bits, so look for that at some point in the future. |
Most IMPORTANT early game tech.Submitted by frvwfr2 on Mon, 2007-11-26 16:02. Space Empires V GeneralI know Applied Research, but what weapons etc. are very important? |
Intelligence ProjectsSubmitted by Zarsynn on Mon, 2007-11-26 16:36. Space Empires V GeneralAnyone know of any way to make the intel projects a bit more specific? That is, Right now they're clumped together with random actions on a successful intel 'chance' against a given empire. I'd love to mod the intel to be a bit more specific- so instead of colonies defecting randomly if you have the sabotage it's lumped in with, one could target that specifically- or research sabotage, or intel sabotage, resources, etc. I feel they're too general right now, and it's more 'Pot Luck'- you never know exactly what you're going to get! Or even teh same thing 2 or 3 times! I see some of the projects in the intel.txt files in Data, but some of the info (my hunch) is hard coded. What can be changed? » read more | 5 comments |

Galdom 3: The Search for More Domination needs ONE playerSubmitted by Romulus68 on Mon, 2007-11-26 16:46. Space Empires V Multiplayerhttp://pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=5kqmas&body=gamebody.jsp%3fgame=5kqmas Aminion Empire. Not at war. Starting turn 33. V1.63 with BM 1.09pbw |
Unnamed AI Mod version 1.07 AvailableSubmitted by unnamed on Mon, 2007-11-26 18:55. Space Empires V GeneralHey Everyone, Version 1.07 is available here It is 1.63 compatible and has a version available for FQM Version History Version 1.07 -Made Fighters join into fleets at warppoints (should improve fighters attacking enemies in system) » read more | 12 comments |



