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Lord Aries Greymon's picture

New Crystalline components.

Submitted by Lord Aries Greymon on Thu, 2007-11-22 00:47. SE:V MODs

Allright, I think I have them working perfectly now. Copying the most recent code since that works. Sorry for all the trouble

Here's the components:

Name := Crystalline Shield Generator
Description := Device that creates an energy field which absorbs some damage.
Picture Number := 232
Maximum Level := 11
Tonnage Space Taken Formula := 40
Tonnage Structure Formula := 30 + (([%Level%] - 1) * 0.1)
Cost Minerals Formula := 100 + (([%Level%] - 1) * 5)

» read more | 17 comments
Aurore's picture

race image? can it be changed?

Submitted by Aurore on Thu, 2007-11-22 05:08. Space Empires V General

I want to make a race thats basicly a human or 'drow' type matriarchy. This is all well and good except Aaron forgot to put any females in the racial pictures (ok for the aliens we cant really tell) and I dont want to use the human admiral picture, I want to put a female picture in its place.

Any easy way to do that? And will it work in multiplayer or does everyone need a copy?

Aurore

» 5 comments
Aurore's picture

when will pbw update to 1.63?

Submitted by Aurore on Thu, 2007-11-22 05:11. Space Empires V Multiplayer

all my current games are stalled and have been for ciming up to 2 weeks now whilst awaiting update. Is there a problem with pbw?

Aurore

» 3 comments

PBW Clash of the Titans

Submitted by CaptainBrann on Thu, 2007-11-22 10:20. Space Empires V Multiplayer

Hi
I am starting a new game called Clash of the Titans. Up to 8 players with a 48 hour turn around fixed except for dire emergencies, using stock.

If you wan to join go to the PBW site and sign up.
I already have 2 plus one I am waiting on.

» login or register to post comments
Isopsyco's picture

User Input Commands

Submitted by Isopsyco on Thu, 2007-11-22 10:42. SE:V MODs

Is there a way to script in a user input menu? For example, a user prompt before the empire's main script file execute (or during since the script would reside in that data file) to do item x, take a yes, no or value input and begin executing the script.

My scrubbing of the mod and script docs makes me assume this won't be possible unless MM puts in a function to allow user input before turn script execution.

» 5 comments
Henk Brouwer's picture

Neutral pack 1.10 released, now adds three neutral races.

Submitted by Henk Brouwer on Thu, 2007-11-22 13:42. SE:V MODs

Version 1.10 of the Neutral pack is released.
This version will add three new neutral races to your games. It should be compatible with any mod that has a working default AI.

You can download it here:
http://www.shrapnelcommunity.com/threads/download.php?Number=566279

A preview of the new Tjondrelm race portrait can be found at:
http://www.elfwood.com/art/h/e/henk/tjondrelm_race_largeportrait.jpg.html

changelist since version 1.00:
version 1.10:
- Added the Tjondrelm neutral race.
- Fixed some graphical artifact issues with the Othosk flag set.

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map decompiler

Submitted by Tilarium on Thu, 2007-11-22 16:13. SE:V MODs

Anyone know if there's been any word on an offical map decompiler or of someone working on either an unoffical map decompiler or a new map generator to replace ergies? Sadly his doesn't work to well with FQM 12...

Kyle

» 4 comments

Ring World Bugged?

Submitted by BoogieMan on Thu, 2007-11-22 18:05. Space Empires V General

I finally created a Ring World, and it could not produce Intelligence or Reasearch no matter how many of the structures I placed on it. And when I placed resource production structures it'd LOSE the amount it was supposed to have gained.

???

» 6 comments

Any advice setting up a good game vs. AI?

Submitted by BoogieMan on Thu, 2007-11-22 18:13. Space Empires V General

I'm playing SEV 1.63 with no mods. I can't seem to get a good balance on the game play. Generally I always end up hopelessly outclassing the enemy empires. I've played in small and medium galaxies. I'll be producing like 270k research, and the next highest will be like 27k.

I tried on a larger galaxy with them set on High Difficulty, no neutrals and there was 9 other empires. It was better because of the amount of planets and such but eventually the time it took to pass turns got so long I couldn't keep going.

So anyone have good advice for setting up a game other than intentionally restricting yourself in some fashion?

» read more | 23 comments

Map editor

Submitted by Gweedotk on Thu, 2007-11-22 22:09. Space Empires V FAQs

this may be a nooby question, but I only just started playing SP5 and I was wondering if there was a map editor similiar to the one in Space Empires 4 right now or if there will be one in the near future.

» login or register to post comments
HeberMagalhaes's picture

Is it possible to eliminate migration?

Submitted by HeberMagalhaes on Thu, 2007-11-22 23:09. Space Empires V General

Im writing a Proportions mod version for SEV but it just isnt compatible with migration. The slow population build up in colonies is what makes the mod interesting but a couple dozen millions colonist arriving every turn just screw everything up.

I changed Settings.txt as below:

//---------------------------------------------------------------------
Race Starting Percent Reproduction := 5

Race Starting Percent
Migration := 0.00

Race Migration Added 1 Percent Per Population Amount := 99999999999999999999999999

» read more | 10 comments

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