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1.58 [stock] over 100 systems

Submitted by damador on Fri, 2007-10-26 02:28. Space Empires V General

I have problem adding more that 100 possible systems to game - every value 1-100 works but when i try to create game with 150 - 200 systems game either create map but wont connect systems via wormholes or EXIT with access violation error (sometimes only hang)

otherside tried balancemod 1.10
Minimum Number Of Systems Small Quadrant := 20
Maximum Number Of Systems Small Quadrant := 50
Minimum Number Of Systems Medium Quadrant := 100
Maximum Number Of Systems Medium Quadrant := 100

» read more | 7 comments

Open PBW SEV ver 1.58 + 1.10 Balance Mod game, Newbies Wanted

Submitted by Arpeegy on Fri, 2007-10-26 17:46. Space Empires V Multiplayer

New game looking for newbie players now open in PBW. A newbie for this game is anyone with less than 10 multiplayer games under their belt. Accepting 10 players, 4 slots already filled. The game is called Newbie Wars. Only stock shipsets please, no customs. Come join and have some fun.

P.S. No power players please.

» 3 comments
TakAhLah's picture

Warp Storm Wars (6 player PBW game)

Submitted by TakAhLah on Fri, 2007-10-26 18:41. Space Empires V Multiplayer

Hi, now that I have more time on my hands and with quite a few really cool ship sets out there I'd like to start another big multiplayer game. So if anyones up to join it will be done as follows.

1.58 + BM 1.10
Gamename: Warp storm wars ( http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=3ii70p&body=gamebody.jsp%3fgame=3ii70p )

A medium paradise system.
Fixed starting positions not random
3000 racial points
Medium tech point cost
50,000 tech points to start
5 homeworlds (to make it a fast start)
Ruins
Random events set to medium frequency with max effect.

And lastly

» read more | 16 comments

How about an expansion that adds "gate" like technology that opens access to other galaxies in a given game ?

Submitted by tkobo on Fri, 2007-10-26 18:50. Space Empires V General

Make it so,if the tech is learned you can open a gateway to other galaxies with which you can than interact with.

Make it so it was possible for another galaxy(or more) to also be able to open gateways to yours.As a very rare random event(or even time scheduled as an option)

Throw in other new techs to keep the tech tree in play and you'd greatly increase the playtime I can get from the game and increase the fun potential.

» 3 comments

AI detecting Crystallurgy and Organic Manipulation...

Submitted by Gideon on Fri, 2007-10-26 18:53. SE:V MODs

I don't know if this has been posted in the bug area under Projects, but I think it should be mentioned here, even if it is.

This is for the AI scripting, not the Data files.

It seems that Sys_Does_Empire_Have_Ability() either does not function, or at least does not return TRUE if the checked player has either Crystallurgy or Organic Manipulation abilities.

I've developed a work-around for my mod, so I'm good, but I thought the rest of the modders might like a heads up.

» 7 comments

Out of Resources 1.58 glitch?

Submitted by Supreme Legate on Fri, 2007-10-26 18:59. Space Empires V General

Ever since I installed the 1.58 patch when ever I close out of space empires and then try to launch it agian later to contiune playing, I get two error messages telling me that it is out of resources. The only way to get around this is to restart my computer everything I load space empires. Anyone else having this problem?

I was not sure where to put this, so if it is in the wrong spot, sorry and could someone please put this where it goes. Thanks.

» 3 comments

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