Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 128 guests online.

Online users

  • obliwobly

Languages

  • English English
  • French French

Browse archives

« October 2007 »
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news

archive

Pirate mod, ideas and thoughts.

Submitted by Ophanim on Mon, 2007-10-08 01:19. SE:V MODs

Okay, before I write down any ideas ... can a random event be scripted to permenantly or temporarily change the effectiveness of a component?

(hope it does because I have a really cool idea)

thanks in advance guys.

OK, that was a raving success. What I was thinking was that we implement a line of "pirate enhancements" (read mounts) for weapons, sensors, engines and armour ... if the last 3 are even possible. The mounts would add a bit of character and unpredictability into starship creation. Each would have a scripted event tied into the component, to be activated when the ship is built. IF this isn't too big a task I have ideas on what each could be.

» read more | 25 comments

speen of IRM

Submitted by evader23 on Mon, 2007-10-08 12:37. Space Empires V General

I am playing the IRM mod and noticed it is slower turn processing than others I have playeed besides the obvious stated obvious fixes that work with stock is there any thing I can do to speed it up

» 1 comment

Having two versions installed

Submitted by evader23 on Mon, 2007-10-08 12:40. Space Empires V General

When the patch comes out. I want to upgrade to it. But I am in a multiplayer game that is on 1.44 if they don't upgrade can I have 1.44 and the new version installed so I can play both my multiplayer game and new single player games

» 3 comments
Captain Kwok's picture

SE:V v1.58 History

Submitted by Captain Kwok on Mon, 2007-10-08 16:30. Space Empires V General

The latest history file from the beta. Just a couple of fixes to sew up some lose ends. A Phong trader reported that the anticipated cargo should be here by the end of the week.

Version 1.58:
1. Fixed - The "Can Be Placed In Ship Sections" for components was not being checked in the Create Design window.
2. Changed - Increased Quantum Reactor supply generation.
3. Fixed - Sometimes trade would still be going with empires even if there was no trade treaty provision.
4. Fixed - The Transfer Cargo during an order exploit.
5. Fixed - Added text to the ability descriptions for Organic Armor, Shield Regenerator, and Cloak saying they

» read more | 17 comments

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Space Dock suggestion
  • Research By Percentage SUCKS
  • Balance Mod v1.15 Available!
  • Star Trek Trailers.....
  • drone combat?!

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Improvement to unit (mainly satellite) launch
  • Anyone work these out?
  • moving population
  • Highlighter User define lang for NOTEPAD plus plus
  • Construction Queues
(c) Strategy First, Inc. All rights reserved.